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Algernon: $~cmd/geninfo ?? Not really....
From Algernon, 04-29-01 on NMC Discussion:

There's a little obscure command that ships with the NMC distribution called 'geninfo'

I LOVE it, basically the command explains to players how they can create their own set of documents that read like 'news' or '+help' using any command they wish! Sounds great, I'd love to use it for some news files and a listing of MPI macros I use in the Greenshire Region on Redwall... there's just one teensy weensy little problem. $~cmd/geninfo AKA $~lib/plus_help that the geninfo command refers to isn't available for linking to by the Ordinary Player who doesn't have access to rooms parented to $~env/muf

Suggested temporary fix? From within $~env/holder:
   +reg $~env/software:~cmd/geninfo=$~lib/plus_help

This should fix the problem and allow players like myself to create their own help/news files.

Suggested permanent fix? The above needs to be done in the installation script so that every MUCK running NMC can use this lovely command.

-- algernon

Thanks! The change had been made into the code. --Romaq
Posted on Sunday, April 29, 2001, by Romaq (Scripts)

Romaq: Option for 1st name caps!
There is now an option written into the system so you can force all new guest names to have the first letter in capitals.
First, you will need to fetch the latest copy of 'lib-chars.muf' from CVS, or if you wish you can pull up a copy from http://nmc.limitless.org/nmc-scripts/scripts/update/lib-chars.muf without the need for CVS.
Once you have done that, do the following steps:
  1. Jump your Wizard character to $~env/null.
  2. Quote the updated lib-chars.muf file.
  3. Type this to delete the old+set name setting.
       +set #setup del name
  4. Add the new+set name setting with this line, all on one line, don't break the next line apart!
       +set #setup add Name=Name=@/guest/name=G=$~lib/chars|cap-name=$~lib/chars|charname-ok?
  5. Logon as a guest and see if you can +set name=imanewbie, all lower case. It should correctly change it to Imanewbie. Disconnect from guest, all should be well.
Problems? Questions? Concerns? Email me at my link below!
   --Romaq
Posted on Saturday, April 28, 2001, by Romaq (Scripts)

Romaq: Test those locks!
I've been stewing over how to test some MUF that didn't appear to be working properly. Otter pointed out the '+lock #test' mode. I wasn't sure if the lock library was working as I expected it to. I typed '+help +lock' and followed the directions for the test I needed. For example, I used '+lock #test abode' with a player who should NOT be able to link a home there. He correctly failed the lock, but was still able to set his home to that location. The lock library is working properly, the code that should be using it, turns out not to be doing so correctly. This little tip is saving me lots of grief on tracking down the problem, and so I pass this tip on to you for when you need to hunt down similar problems.
Posted on Thursday, April 26, 2001, by Romaq (Scripts)

Romaq: Dark JUMPers are now silent
It was noticed that DARK jumpers with oarrive and odepart messages were having those messages passed to the room they entered. I corrected that so the jumper would be forwarned of jumping into the room dark, and those in the room would be passed over by the messages.
Posted on Monday, April 23, 2001, by Romaq (Scripts)

Romaq: Notice... ADD YOUR NOTES!
Anyone who is adding or making changes to the NMC Scripts or the server is welcome to be posting notes on this website so people are kept apprised of changes. Let's keep this website hot!
Posted on Monday, April 23, 2001, by Romaq (Scripts)

Romaq: Added 'hint' on Idleboot setting
I added a comment to dmn-idleboot.muf to remind wizzes of how to exclude individuals from idleboot
Posted on Sunday, March 11, 2001, by Romaq (Scripts)